Engineer Eclipse

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Ship Engineer
TechnomancerFancy.png
Ship Engineer
Difficulty: Hard
Superior: Chief Engineer and Captain
Duties: Start the engines, and keep the ship from falling apart.
Guides: Guide to Engineering, Guide to the SuperMatter, NanoTrasen Lore
Quote: Please deconstruct the window next time instead of breaking it.

Description

The humble Engineer is the maintainer of the ship. Hardy, and savvy, these folks are called upon to supervise and maintain the organs and lifeblood of the ship: the extensive power net and piping system, the shields and thrusters, as well as the generation of power using an SM crystal. Their leader is the Chief Engineer, but usually he will work alongside his fellows and share the burdens of keeping the Northern Light afloat.

Your first priority will be to set up the SuperMatter Reactor. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.

Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris. This process is also described in the SuperMatter Guide. If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.

Third priority should be refueling the thrusters. This is described in the Guide to Engineering. You will want to do this if the Captain decides to travel somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.

If these things are all done and taken care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.

Tips

  • A useful basic setup for the shield: Hyperkinetic Projectiles for meteors, Hull Shielding obviously, Multi-Dimensional Field Warp, to protect maint, and finally Atmospheric Containment to keep those damn roaches from venting maintenance.
  • You have an advanced tools disc available to you in the Engineering lathe room near drone fabrication.
  • There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?
  • You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.
  • Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.

Further Reading

Guide to Engineering



List of Roles
Positions on NEV Northern Light
Captain's Crew Aegis Lazarus Sci Lazarus Med Engineering Free Trade Union Children of Mekhane
Captain Aegis
Commander
Chief
Science Officer
Chief
Medical Officer
Chief
Engineer
Union
Merchant
Preacher
First
Officer
Aegis
Gunnery Sergeant
Lazarus
Scientist
Lazarus
Doctor
Engineer Union
Technician
Acolyte
Bridge Officer Aegis
Inspector
Lazarus
Roboticist
Lazarus
Paramedic
Union
Miner
Agrolyte
Club
Manager
Aegis
Medical Specialist
Lazarus
Chemist
Union
Artist
Custodian
Club
Worker
Aegis
Operative
Lazarus
Psychiatrist
Vagabond