Captain Eclipse

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Captain
Captain.png
Captain
Difficulty: Very Hard
Superior: None
Duties: Lead your expedition to a discovery of glory, riches, or disaster.
Guides: Paperwork, NanoTrasen Lore
Quote: What does 'Comdom' even mean!?

Description

Captain - The most important crew member on the ship. He is a representative of Nanotrasen (as is the First Officer), and has enormous influence as an example of an ideal administrator and coordinator. It was under his direction that the "NEV" Northern Light was rebuilt from an abandoned hulk to a modern research vessel for dangerous expeditions.


Guide

Before selecting this role, it is highly recommended that you read and understand The Agreement, as it is the underlying context of the ship. Failure to do so invariably leads to a short and painful tenure in this role.


DO NOT SELECT OR ENABLE THIS ROLE IF YOU ARE NEW TO THE SERVER.


As Captain, your job is to set the function and direction of the ship and it's crew (preferably a productive and profitable one). As such it is recommended that on waking that you get into contact with the available heads of the various factions and let them know of your intentions in a clear manner.

The Heads are your main support, being your intermediaries in communication with the crew and you should make sure that you trust them completely. If a Head is incompetent or you suspect them of being a hazard to your ship, you are free to fire and replace him with another. Think twice before doing so however; conduct a full-fledged investigation (ask for an investigation from Aegis if necessary) before making a decision as replacing a head without cause can create a rebellion from those loyal to the former Head.

Keep in mind that your character, the Captain, is a highly educated person and an honorary member of the Asters guild. Behave yourself, give thoughtful commands, without any "a-let's-thrust-it-in-gibber", and other absolutely crazy instructions. Do not forget that such a crazy person could not have come so far. You personally own this ship, all debt aside; you are not a corporate lackey manager assigned to it by a board of directors, you are a successful businessman taking on a new, risky venture. Remember this when speaking to others.

Also, you should be attentive to complaints of ordinary crew members and the overall situation on the ship. Your inaction may be what causes irreparable damage to the ship, or a general revolt by the crew, more than any of your heads. You should always be one step ahead of your potential detractors who will watch silently to see how to depose you. Not every job can be easily delegated, and though you are paying the crew, you may have to take action into your own hands to keep everything afloat.

However, feel free to discuss something with the heads and ask them for advice. Sometimes it can really save the day. Periodically go and check with the departments to personally evaluate their activities. You should not sit on the bridge or in the cabin for the whole round, fearing for your card with full access - for one, there is a gun in your locker for a reason, and for another, personal oversight can make your staff more likely to stay in their own workstations instead of wander aimlessly through the tunnels. Moreover, when your subordinates see that you personally keep everything in control, your authority in their eyes can grow.


Tips

  • Do not attempt to fix all problems immediately and personally - prioritize and delegate tasks where possible. Some problems stem from others, such as a disorderly section being the result of an incompetent Head. Replacing that Head with a more competent underling could potentially bring the section back into line as the new Head sets a better example for the crew.
  • If the First Officer is slacking off away from their desk remind them that their job is to be the right hand that manages to make your orders possible. Have them negotiate and oversee a construction project or herd the vagabonds in a more productive direction.
  • It would not hurt to personally inspect the brig to make sure that the Aegis Lieutenant did not turn it into a death camp and that the prisoners have food and no dangerous items. Commandeer Aegis Operatives if there need to be more guards than the group the the Lieutenant has already assigned, granting additional access where necessary.
  • As a rule, special instructions for the heads of Lazarus and Engineers are not required. Just remind them that they are responsible for all the actions of their subordinates. But you can come back with an inspection after some time to check the functionality of the departments and the execution of the instructions given by you.
  • Order the AI ​​to report all violations of the law at the station, report the names of victims and suspects, if any. Report all accidents at the station. Lock all unused external airlocks, Incinerator, AI Upload, Storage and Crematory.
  • You have two bank accounts; your default one receives no salary and starts with 0 credits, but your departmental account starts with 2 million credits and pays Aegis and Engineering. It may be necessary to use this account to keep the ship functioning (such as replacement in the case of delaminating engine, or arming the crew against Serbians.) Be careful to not withdraw too much, because one missed paycheck will likely make your security staff want to remove you - inversely, well-applied money can buy loyalty from Vagabonds or other crew in the case of Aegis being compromised by shapeshifters or saboteurs. Account information can be found in IC notes as always.
  • Remember that your all-access extends to the computer systems as well, and you may be the only one in the position to change ID access, or more importantly, activate the shield systems when meteors threaten the ship. It would be prudent to keep a laptop on yourself at all times, or at least the tablet that can be found inside of your office.



List of Roles
Positions on NEV Northern Light
Captain's Crew Aegis Lazarus Sci Lazarus Med Engineering Free Trade Union Children of Mekhane
Captain Aegis
Commander
Chief
Science Officer
Chief
Medical Officer
Chief
Engineer
Union
Merchant
Preacher
First
Officer
Aegis
Gunnery Sergeant
Lazarus
Scientist
Lazarus
Doctor
Engineer Union
Technician
Acolyte
Bridge Officer Aegis
Inspector
Lazarus
Roboticist
Lazarus
Paramedic
Union
Miner
Agrolyte
Club
Manager
Aegis
Medical Specialist
Lazarus
Chemist
Union
Artist
Custodian
Club
Worker
Aegis
Operative
Lazarus
Psychiatrist
Vagabond