|Getting Started on Eclipse Station|
|The Basics||General Help|
|A Crash Course in Roleplaying|
|Roleplay Writing Helpers|
Space Station 13 is a multiplayer roleplaying game developed using the BYOND engine. In Space Station 13 (from here on to be referred to as SS13 or Eclipse," our specific variant), players take the role of workers on a space station. There are many different jobs available, and each player chooses and plays a role in the space station.
Eclipse Station is a heavily roleplay-focused server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult A Crash Course in Roleplaying. Should you still have questions, ask them at the server's discord.
- 1 The Rules
- 2 What to Expect
- 3 Joining the Server
- 4 Staff Introductions
- 5 Setting Introduction
- 6 Character Setup
- 7 Occupations, Revisited
- 8 Playing the Game
- 9 What Next?
Rule 0: Enforcement of the rules is at the discretion of the staff team. If someone on staff invokes this rule, they will be held responsible for the negative consequences resulting in it. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
Rule 1: Don't be a dick. The definition of this might vary depending on the staff member.
Rule 2: You must be 18 or older. This rule is non-negotiable. If you are under 18, we could get in trouble for having you here.
Rule 3: You must possess a 11/12th grade level English fluency. If you can't hold up a conversation with us in an Admin PM, then you shouldn't be here, sorry.
Rule 4: Do not use information gained outside of in-character means. This especially refers to communication between players outside of the game via things like Discord, known as metacomms. Characters are otherwise allowed to keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason. Anything learned from deadchat, or while ghosted, is counted as OOC knowledge.
Rule 5: Do not rejoin the round as any character you have previously played during that round unless given expressed permission by an admin. Exceptions include if that character left the round early and in good health, and they are merely coming back to work. If you are unsure about if it is okay to rejoin as a character, ahelp it.
Rule 6: In-game administration rulings are final. This is not us being hard-asses, it's because we don't want you tying up admin-PMs arguing with an admin during a round in progress. That isn't the time or place to argue staff's decision-- take it up elsewhere after the round.
Rule 7: Forcing erotic roleplay on someone who OOCly does not consent will get you in a world of hurt. Don't do it.
Rule 8: Adhere to the Character Guidelines. These are to be treated as an extension of the rules, for the purpose of enforcing them.
Rule 9: Toeing the line is functionally identical to crossing the line. If you "didn't technically" break the rule, that's not going to protect you.
What to Expect
What to expect from Eclipse:
- Content unfit for audience under 18
- A comfy, expanding community of players
- Dynamic roleplaying over several-hours-long ‘shifts’
- Creating an ongoing story for your character (shifts have story continuity between them)
- A flexible setting to allow you to create a diverse array of characters to play
- A game to play while socializing, meeting new people, and enjoying yourself
- People who will accept you for who you are
- Staff-driven storyline events involving the playerbase as characters
What to NOT expect from Eclipse:
- A extreme-high-action SS13 server with 24/7 murderboning
- The ability to create characters which do not fit into the setting (without approval)
- A place to have every roleplay you want, at any time, anywhere, without restriction*
- A private chatroom where your roleplaying has no chance of being interrupted or seen by others
- Roleplaying with just your friends from other places
- Playing as specific characters from other licensed media
- Do not expect to be able to perform illegal acts in public or create scenarios that don’t fit within the setting without repercussions from other characters, or possibly admins.
Joining the Server
To join the server you'll need to follow a couple of steps:
- Download the BYOND client from here. You'll need it to start playing
- Register for a BYOND account here.
- Get whitelisted on our discord server
- Add this server to your bookmarks, or just join manually using the BYOND client. byond://220.127.116.11:63499
If all has gone well, congratulations! You're on the server! Before you can jump in and start playing, we strongly recommend you set up your character first. Remember, to end up whitelisted you will need to read our rules.
The staff team here for Eclipse Station is made up of community members picked by the Host to not only make sure the server isn't falling apart, but also guide the community through any conflict and help them where needed.
If you are looking to become staff, and want to apply, the staff application can be found here.
Discord: Little Lost Nestor#0358
Rank: Host, Head Developer
Quote: “Furries? On my server?”
Threat Level: Keter
Rank: Game Admin
Threat Level: High
Rank: Game Admin
Quote: "On the hunt for CBT, huh?"
Threat Level: Very Low
Rank: Game Admin
Quote: "I brush my teeth with dicks."
Threat Level: Very Low
Rank: Trial Event Master
Quote: "Hey, not being annoying with a mop is a very valuable skillset."
Threat Level: Medium
Rank: Event Master
Threat Level: Safe (even when he says he's not)
Rank: Event Master
Quote: "Knot module when?"
Threat Level: Moderate
Discord: comrade pixel#6969
Quote: "The russians thought of everything, I swear."
Threat Level: Low
Quote: "Whoever pets me I follow home."
Threat Level: Low
The setting of Eclipse Station is fairly standard as far as most SS13 servers go. We were inspired by classic SS13 and its roots in retrofuturistic theming and tech levels, used future aesthetics, and exploring the dynamics between factions. Rather than invent a new formula from the ground up, we've endeavored to put our own spin on a winning setting that has kept people coming back for more for over a decade. We try to have something for everybody in our lore.
Your character will find themself out on the frontier of civilized space, working for a research-centric megacorporation named Nanotrasen. The trip here was free, and their hiring standards this far out for quality are a little loose-- it was easy to get a job paying double your old one. Now you're here, and you're finding out why they were willing to pay so handsomely. Nanotrasen writes the laws this far out in space, not SolGov, meaning you have to follow NT's "creative" ideas about employee working conditions.
You're starting to hear rumors that dangerous terrorists in the sector have been targeting NT installations on the frontier, and that's a completely separate issue from the presence of the cryptic vox and their raiding parties. You've begun to notice that Nanotrasen's lower hiring standards this far out come at the cost of your coworkers being as qualified to work here as you are. Combined with space pirates and whatever the hell is lurking in the system wanting to ruin your day, you're starting to consider renegotiating your work contract with your benevolent benefactors. But none of those things are really gonna come up at work, right?
Who is Nanotrasen?
Everyone knows what Nanotrasen is, but in case you've been living under a rock, Nanotrasen (NT) is an extremely wealthy, massive mega-corporation headquartered in its own privately owned star system. This massive company has employed you with an agreement to pay you a solid wage, give you medical insurance benefits, and even provided a place for you to sleep if you could not afford one initially, with benevolent payment packages for new employees. They seem to have some colorful ideas about what kind of conditions you can submit an employee to, and everyone's always said NT doesn't like to spend much money when building their facilities. It's easy to see why one might be skeptical of Nanotrasen, but so far you haven't seen any red flags.
Where am I, exactly?
Vir, a system out on the frontier of space-- the fringe of distant civilization. Things are strange out here, and there's not enough infrastructure to have cities-- only colonies and corporate workers' habitations. It took long enough to get you out here that you had to sign a waiver and enter cryosleep or face the option of packing a lunch to last you that long. Right now you're living close to an NT installation on a planet called Sif, a tiny snow planet initially colonized by several small companies and later bought out by NanoTrasen. NanoTrasen has built a colony here on top of the old one left behind by the original colonists. You are here to help make this place worth the investment, and keep it running.
Before you start throwing together a character, make sure you glance at Special character application so that you know what types of characters are generally unacceptable and require a special application before playing. If in doubt, you may simply ask or even refer to the Character Guidelines. Remember, these are to be treated as an extension of the Rules.
Cosmetics have no actual effect on gameplay, but we recommend that you take some time to change them to your taste.
- Name: As part of the roleplay guidelines followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.
- Gender: Self-explanatory; this is purely for roleplay purposes.
- Age: The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won't change your character's appearance. The only other effect is has is the Skill System.
Look and Feel
- UI Style: Your user interface theme. You have the choice of Orange or Midnight, newer, sleeker layouts which differ only in their color scheme, and Old, a familiar legacy theme that preserves the 'traditional' Space Station 13 feel. There is now also a "White" theme. This theme is mostly for crafting your own UI.
- Play admin midis: If enabled, you will be able to hear music played by admins. Usually best to leave it enabled, as you can turn it off in-game and admins will rarely play MIDIs.
- Ghost ears/Ghost sight/radio: When you're dead or observing, these determine whether you hear speech and see actions, respectively, from anywhere in the world, or only from the area on-screen. (These can also be changed in-game.)
- All of these setting are capable of being changed in-game through the preferences and ghost tabs on the right-hand side of your screen.
This is an important option and will be covered in more detail below.
The skills settings here have no actual effect on gameplay — only roleplay — but give you a framework to define your character's knowledge, skills and experience. It's best to leave these alone until you're familiar with the various aspects of Space Station 13. These are covered in more detail on the Skill System page. Don't gives skills unrealistic values if you don't plan on using the system, just leave them alone. It makes the mod's/admin's jobs easier.
- Body: Pressing the (®) will give you a completely random appearance. Can produce some pretty strange results, so it's not recommended (unless you happen to like playing a bald woman with an enormous purple beard).
- Species: This option will allow you to change your Species. There are a number of Species that you can encounter. Some of them will likely be unavailable to you however, such as Vox, Diona, and the Carnifex.
- Blood Type: Blood type isn't important until your character is injured; he or she can only give or accept blood transfusions from people with a compatible blood type.
- Body Color: This will change your character's skin color. You can define your own custom color using the custom tab in the window that pops up.
- Underwear: Changes the color of your character's underwear, visible when naked. Even if set to none, nothing particularly explicit is shown.
- Backpack: You can choose between a standard gray backpack, two different types of satchels (one brown leather, the other department-specific design and color), or none at all.
- Hair/Facial/Eyes: These let you change the color and, if applicable, style of your character's hair, facial hair, and eyes. Hair and facial hair styles can be changed regardless of gender. Use common sense, though: red eyes and bearded women aren't really a good idea.
This blurb is shown when people examine you (see Controls for more information).
This text should only describe your character's physical traits and mannerisms. It's not a good idea to mention anything someone wouldn't know by looking at you or something that is opinionated (e.g. "has long brown hair" or "has a gruff look" rather than "is extremely beautiful" or "has problems with authority").
This is mostly a fun little RP tool that can be used to help flesh out your character more. However, since it appears in-game as an official record, it should be written as such. Try to write it as you would expect from a large company like NanoTrasen.
Do not put your records in your Flavor Text. Flavor Text is meant for your physical description
There is also the "Employment Records" which can show your character's past occupation history.
Not recommended for newer players.
These will put you in the running for the role of various antagonists. As a new player, it is strongly recommended that you set all of these options to no until you have had the opportunity to play the various game modes as a normal crewman. Should you be chosen to play an antagonist without wanting to, tell an admin via Adminhelp that you are new and do not wish to do so.
The only exception is pAI candidate, which will give you the chance to play as a Personal AI. You can safely leave this enabled, since you can still reject it in-game.
You can save your character and preferences for future rounds by clicking the save button at the bottom on the window. Doing so will allow you to play that character over different rounds.
You can also add more character slots by click the 'Create New Character' link. You have quite a few, so try experimenting with different characters and personalities!
Your occupation is, by far, one of the most important settings in the game. It affects your station access, rank, authority, equipment, and purpose in life. These range from civilian jobs such as Chefs or Janitors, all the way up to the Head of Personnel or the Captain.
With the exception of Assistant, all job preferences have four levels: Never, Low, Medium, and High. These change how likely the server is to assign you that job when it compares your preferences with those of the other players.
Because of the diversity and range of jobs available, there are many ways to roleplay. A lot of these jobs, however, require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:
- Assistant: The most basic of all occupations, the assistant has no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics — but your access is limited, so feel free to ask other people if you can help, and they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying, if you're still unsure about it.
- Janitor: A simple, if menial, job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.
- Chef: A fairly simple job that gives you a good introduction to mixing ingredients, and there's even the possibility of cake into the bargain. Recipes are available here, to help kickstart a budding Chef's career.
- Bartender: Like the Chef, but with more alcohol. The Barman's job is primarily mixing and serving drinks to a thirsty crew. The recipes are also available here. You'd be surprised at some of the stuff you can make, so try it out!
If you're interested in other jobs, feel free to browse the Job Guides. Try to avoid any Security, Engineering, or Command positions until you get a hang of the game. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you.)
Playing the Game
If all has gone well, you should be just about ready to play your first round, and you'll be entering one of two ways:
Starting the Round
Each round starts with a 3-minute delay while players chat and set up their characters. If you're lucky enough to join at this point, the first thing to do is set up your character's appearance and job preferences, then click Ready.
More than likely, however, you'll arrive halfway through a game in progress. Clicking View Crew Manifest will give you a list of who's on the station, and what position they have filled. When you join the game, you'll have the opportunity to choose from a list of available positions.
When joining a game in progress, you'll spawn on the Arrivals Shuttle (or your character's selected method of entry), and will be introduced to the crew by the Arrivals Announcement Computer. From there, you can either try to find your workplace and get started, or just explore the station a bit.
The User Interface
- 1. Clothing(2): Anything your character is wearing. Clicking the backpack icon on the bottom left will show/hide this menu.
- 2. Hands(3): The items you're holding in your hands. The hand you're currently using will be highlighted, and you can switch hands by clicking the appropriate hand or clicking 'Swap'. (Keyboard shortcut: Page-Up)
- If you wish to open objects with their own storage (while their in your inventory), simply move them to one hand, and click on them with an empty hand.
- If you want to quickly equip an item, hold it in your active hand and press the E next to Swap.
- 3. Pockets(1): Your jumpsuit has pockets, and anything in them is displayed here. You won't be able to use them if you're naked.
- 4. Actions(4):
- Throw: Toggle throwing; you can then throw the item in your active hand by clicking something to throw it at. (Top-right) (Keyboard shortcut: End)
- Drop: Immediately let go of the item you're holding. (Left of Throw) (Keyboard shortcut: Home)
- Resist Resist against restraints and grabs. (Left of Drop)
- Let Go: You can pull people and some items by shift-clicking on them; if you're pulling something, click this button to release it. (Left of Resist, depending on your settings it may only appear when you've grabbed onto something)
- 5. Target, Speed, and Intent(4):
- Body Target: Shows which part of the body you will interact with, whether helping or harming. To change this, click on the different parts of the body. (Bottom-right)
- Movement Speed: This will toggle whether you run or walk. Walking is slower, but safer, and you won't slip as easily. (Left of Body Target)
- Intent: This selects how you will interact with an object or a person when you make an action. (Left of Movement Speed)
- (On Intent box: Green is Help (Top-left), Blue is Disarm (Top-Right), Yellow is Grab (Bottom-Right), Red is Harm (Bottom-Left)).
- 8. Weapon Mode(Appears above '4' on the HUD image): When you use a ranged weapon, this determines whether you shoot where you click, or select targets to take captive. If you activate the latter, you may set various conditions for when you will shoot automatically. These range from movement to talking on the comms.
- 9. Status Icons (7): In the new, lighter UI styles, most of these are only visible if something's out-of-the-ordinary.
- Cold Warning
- Heat Warning: Appears if the air you're breathing is superheated. Usually shows up near fires.
- Toxic Warning:
- Pressure Warning: Appears if air pressure is too high or too low.
- Oxygen Warning: Appears if the air you're breathing has too little oxygen. If you linger too long, you'll eventually pass out and slowly asphyxiate.
- Internals: Shows whether you are running on internals (an oxygen tank and breath mask). If you have them equipped, clicking this will switch them on or off.
- Health: Fades to red as you take more damage. If it flashes with the word CRIT, it means you are close to death and require immediate medical attention.
- Temperature Warning: Appears if your surroundings are too hot or too cold.
- Hunger: Appears and gradually fades to red as you get hungrier. (It'll take a while to disappear after you eat something, though.)
Interacting With the World
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character's hands, things will make more sense: you can't, for example, open a toolbox in your left hand if your right hand is full.
A good way of interpreting the interaction system in Space Station 13 is to think of each click as 'using' the object (or hand) on whatever you're clicking on. For instance, to use a computer in real life, you'd essentially 'use' an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:
- If the object in hand is meant to be used with the object you're clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you'll transfer a certain amount of units (usually 10) of the liquid from the container in your hand, to the container you're clicking on. For things like crowbarring the floor, you'll pry off a floor tile.
- If the object in hand is not meant to be used with the object you're clicking on, more often than not (and very annoyingly, sometimes) you'll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.
- If what you're clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.
It's okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.
Interacting with Other People
Eclipse Station is, again, a heavily roleplay-focused server, and so your interactions with those around you are going to be very important. You won't get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:
- Say: Speak to those in sight. You can prefix your message with a semicolon (;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. :m or :s) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)
- Whisper: Speak quietly, only audible to those right next to you. Anyone farther away will be told that you're whispering something.
- Me: Lets you narrate your character's actions in an emote. This will have your character's name in front of the text.
- A nice tip to remember is that you can still use quotation marks with this command like so: Me "tries to stand up, but falls and shouts, "Damnit!"
- OOC: Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Try not to mention events happening in the game in OOC, as everyone can see it.
- LOOC: Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server.
Don't be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.
Say ":n Dr. Glass, could you come to Xenobiology, please? I think you should see this...
Whisper "Don' bloody move, yeah? Or you're a dead man.
Me "grumbles irritably and kicks his feet up on his desk, glowering at his boss.
And don't forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.
Here's a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)
- :h Will send your message to your department radio directly.
- :c Will send the message to the Command Channel
- :s Will send the message to the Security Channel
- :m Will send the message to the Medical Channel
- :e Will send the message to the Engineering Channel
- :n Will send the message to the Research Channel
- :u Will send the message to the Supply Channel
- :v Will send the message to the Service Channel
- :i Will let you talk into the neighboring intercom.
- :y will send a message to the Explorers Channel
If you wish to emote something over coms then use " say;! [...] ".
There's a couple of things to do to help you settle in at Eclipse once you've gotten the hang of the game:
- Read up on the guide and lore pages: You can never know too much.
- Try advanced jobs: Once you feel you have the basics of the game under your belt, don't be afraid to check the guides on the other positions available. Not only is it more fun, but you might actually get to help the station!
- Be an antagonist: After several rounds of traitor (or some other game modes), and after getting the hang of how everything works, it might be time to try your own hand as an antagonist. Here is the best place to learn the basics of the different game modes and how to be an antagonist, just make sure to keep roleplaying!
- Help out the game: If you're good with programming, drawing sprites, telling stories or designing maps, feel free to drop by the forums and show us what you can do.
Most importantly, have fun! After all, isn't that we're all here for?
Welcome to Eclipse.