Guide to Food and Drink
- 1 Nutrition
- 2 Drink Recipes
- 3 Drinks
- 4 Food Recipes
- 5 Junk Food
- 6 Advanced Cooking
As you walk, run, and spend time on the station, your character's nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn't good to go without food for too long, or to overeat! Keep in mind how much you've eaten and how long it has been since you last ate, and try to stay comfortably full.
Note that nutriment and other reagents need to be metabolized by your body after you've eaten, so if you don't fill up immediately after a meal, you may after a few moments.
Several reagents will increase your nutrition:
- Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.
- Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.
- Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!
Alien species have special dietary needs:
- Unathi are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.
- Skrell are not allergic to animal protein, but many exhibit some kind of vegetarianism.
- Tajara do not have special dietary needs, but are sensitive to foods that raise body temperature.
- IPCs do not eat food. They require power from cyborg recharge stations or station APCs.
These icons may appear on your screen when your nutrition level needs attention:
- A burger with a grey marker means you are too full and will move around more slowly. If your character starts to 'unwillingly' eat food, they are probably getting full and will soon have overeaten.
- The yellow marker means your character is getting hungry.
- If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the chef for a wholesome snack!
- IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.
Some things will decrease your nutrition quickly:
- Sprinting by toggling 'Walk' to 'Run'
- Being cold (by exposure to cold environments or because you were in a cryo tube)
- Recovering from blood loss
- Taking Lipozine
- Some viruses
If you eat too much, your description when others examine you will note that you are "chubby." If you are starving, you will be described as "malnourished."
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol.
Some species have special reactions to alcohol:
- Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly.
- Unathi cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.
- Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out.
IMPORTANT: Many of these drinks, while they do have toxic ingredients, are not toxic in and of themselves. However, because they have toxic ingredients, if you mess them up, you will poison your patrons--not something a good bartender wants to do. An evil one, though...
- Kahlua = Coffee Liqueur
- Vodka = Tunguska Triple Distilled
- Whiskey = Uncle Git's Special Reserve
Alcoholic drinks contain ethanol. Each drink is given a numerical value, that reflects how much it takes to raise you one stage of drunkenness. Lower numbers mean the drink is stronger. Depending on how much you drink, you may slur your speech, get dizzy, start stumbling around, and even pass out. Just as in real life, the more slowly you drink, the less you are affected by alcohol. Some species have special reactions to alcohol: Skrell will always treat any alcohol as extremely strong, and will get very drunk, very quickly. Humans will take liver damage from drinking too much; this damage happens at around the same level where the character passes out.
Since a drinking glass will hold only 30 units of liquid, it's recommended that bartenders use their drink shakers to concoct these drinks before pouring them out.
|Absinthe||12||Bottles are labeled "Jailbreaker Verte". Causes alcohol effects faster than most drinks.|
|Ale||50||Bottles are labeled "Magm-Ale".|
|Beer||50||Also available in the bar's back room or from the beer keg. Mix 10 corn oil and 5 universal enzyme (Catalyst).|
|Bitters||50||5 mint, 5 enzyme (catalyst) Poured|
|Blue Curacao||15||Bottles are labeled "Miss Blue Curacao". Mix 10 orange juice and 5 universal enzyme (Catalyst).|
|Cognac||15||Bottles are labeled "Chateau De Baton Premium Cognac".|
|Ethanol||10||Comes from chemical dispenser.|
|Kahlua||15||Bottles are labeled "Robert Robust's Coffee Liqueur". Mix 5 coffee + 5 sugar + 5 Enzyme (Catalyst).|
|Mead||30||Mix 1 sugar + 1 water + 5 Enzyme (Catalyst)|
|Melon Liquor||50||Bottles are labeled "Emeraldine Melon Liquor". Mix 10 watermelon juice and 5 universal enzyme (Catalyst).|
|Moonshine||12||Mix 10 nutriment, 5 universal enzyme (Catalyst).|
|Poison Wine||10||Made from poison berries. Hallucinogenic and poisonous. Mix 10 poison berry juice and 5 universal enzyme (Catalyst).|
|Rum||15||Bottles are labeled "Captain Pete's Cuban Spiced Rum". Dispenser labels it "Deadrum".|
|Sake||25||Made from rice. Mix 10 rice and 5 universal enzyme (Catalyst).|
|Tequila||25||Bottles are labeled "Caccavo Guaranteed Quality Tequilla".|
|Thirteen Loko||25||Comes from hacked soda vending machine. Will also make you jittery.|
|Vermouth||15||Bottles are labeled "Goldeneye Vermouth".|
|Vodka||15||Bottles are labeled "Tunguska Triple Distilled". Mix 10 Potato Juice + 5 Enzyme (Catalyst).|
|Whiskey||25||Bottles are labeled "Uncle Git's Special Reserve".|
|Wine||15||Bottles are labeled "Doublebeard Bearded Special Wine". Mix 10 grape juice and 5 universal enzyme (Catalyst).|
|Wine Brandy||20||10 wine, 10 enzyme (catalyst). Gives 5 units|
- Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)
- Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.
- Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.
- Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!
- Poisonous reagents are marked in red text. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in blue text.
- Traitor chefs can make some sneaky substitutions:
- Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.
- Slime jelly can be substituted for cherry jelly, and will poison the resulting food.
- Anything made with meat can be made with human meat. (It's still necessary to emag the gibber before butchering one's murder victims.)
To operate the microwave, simply insert the listed ingredients to make a recipe. The microwave can take multiple full sets of ingredients to make multiple copies of the same recipe simultaneously (but don't try to make two different things at once).
- Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is.
- You can alt+click the oven to open and close the oven door.
- If the oven door is left open, heat will escape. Make sure it's closed, especially when cooking and preheating!
- To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven.
- The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray.
- Any leftover reagents will be absorbed into the cooked foods.
- When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.
- The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients.
- The quantity of stuff used to make it will determine the size of the result.
- Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.
- Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!
- The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum.
- You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.
- To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer.
- The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket.
- Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.
- Any leftover reagents will be absorbed into the cooked foods.
- When not making a recipe the fryer can also be used to just "deep fry" any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.
You can coat food in batter before putting it in the deepfryer!
- Nearly everything you can fry can be coated in batter.
- Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.
- The ingredients for the batter can be mixed in any kind of container.
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.
Reagents/Condiments/Recipes from Blending or Mixing
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.
- To see exactly what you've mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.
- Grinding a completed food item in the grinder reduces it to the reagents inside.
When there's no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: grazing on produce, or the vending machines.
Junk food requires no chef or machinery, but it's generally not as filling or as interesting.
|Item||Source||Reagents & Notes|
|Candy||Purchase from Getmore Chocolate Corp. vending machine.||1 nutriment, 3 sugar|
|Chips||Purchase from Getmore Chocolate Corp. vending machine.||3 nutriment|
|Cup Ramen||Purchase from Getmore Chocolate Corp. vending machine.||30 dry ramen|
|Hot Ramen||Mix 3 parts Dry Ramen, 1 part water.||Makes 3 parts Hot Ramen.|
|Hell Ramen||Mix 1 part capsaicin, 6 parts Hot Ramen.
Raises body temperature.
|Makes 6 parts Hell Ramen|
|Scaredy's Private Reserve Beef Jerky||Purchase from Getmore Chocolate Corp. vending machine.||4 animal protein|
|4no Raisins||Purchase from Getmore Chocolate Corp vending machine.||6 nutriment|
|Space Twinkie||Purchase from Getmore Chocolate Corp. vending machine.||4 sugar|
|Cheesie Honkers||Purchase from Getmore Chocolate Corp. vending machine.||4 nutriment|
|Bread Tube||Purchase from Getmore Chocolate Corp. vending machine.||12 nutriment|
|Syndi-Cake||Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.||4 nutriment|
|SkrellSnax||Purchase from Getmore Chocolate Corp. vending machine.||10 nutriment|
|Monkey Cube||Stocked in Science and Virology.||10 animal protein
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.
|LiquidFood Ration||Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.||10 nutriment, 3 iron|
|Breakfast Wrap||6 nutriment|
Some reagents in finished recipes are poisonous or have undesirable effects. If you're a traitor that may be the point, but if you're just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.
Any piece of food can contain up to 50 units of reagents, including those that are created with it.
- When using medicines, be careful not to add too much to avoid triggering an overdose.
- Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.
- Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!
|Reagent||How to Neutralize|
|Blood||Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.
O-negative blood is always safe. Add one unit of dylovene for every four units of blood. Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction. Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).
|Carpotoxin||Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective.
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.
|Amatoxin||Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.|
|Toxin||Add 1 unit dylovene per 2 units toxin.|
|Slime Jelly||This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you're not a traitor, do you want to serve them such a painful dish? (No, don't answer that. We know customers can be annoying, but that's still no excuse to poison them.)|
|Radium||Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.|
|Sulphuric Acid||Dylovene won't cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).|
|Polytrinic Acid||You're serious about serving that xeno meat, huh? Well, don't serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn't enough, but unlike sulphuric acid, it's not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.|
|Alcohol (Ethanol)||An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.|
|Synaptizine||Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.|
|Phoron||Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....|